GO BE A GOOD PERSON AND START ADDING/EDITING PAGES! I CAN'T HANDLE WRITING AN ENTIRE WIKI WHILE WORKING ON THE GAME SO YOUR HELP IS NOT ONLY DESIRED BUT REQUIRED!
Saturday, April 27, 2013
After *whoosh* 10 million years of painful uploading...
Just a heads up for the "freezing" problems on the other post. Apparently, playing the black jack game at Skeletown will make it happen permanently. At least, with me.
Fuck this glitch... We must find and point out what is causing this shitty error. But we have almost no lcue. I checked the black jack event and it seems like all images are properly deleted there.
Just a comment I find it funny that the generic loli is tecnically more powerful than kasahashi and has some support properties like leggy, it almost feels like leggy and kasahacshi are disposable (well, leggy can still be useful since she's full support).
Also i have three complains 1.- The levels are created depending on their implementation (the forest being the easiest one and SS13 being the hardest) instead on the proximity of the levels, (the forest being the easiest and (probably) the Tortanic being the hardest) it can bother some players who are familiar with the proximity progression of the game 2.- I know that /v/ decides what's going to be implemented on the pool, but i think that you (or /v/ if they agree on that) should give the implementation of the levels a higher priority rather than the extra stuff (more party members, aesthetics, a funny event, etc). 3.- Are you going to give more exp gain to the enemies since normally the players will have a lot of party members?
And finally, any idea of putting meme aleph (done intentionally) on the game?
1.- We're making the levels' difficulty more logic oriented. So, The Zone is much more dangerous than a small forest near your home. An abandoned apprentice necromancer dungeon is gonna be easier than a sunken ship with newly created undead and powerful admins. This is all ideologically, of course, so its not completely perfect. I usually adjust the difficulty based on this rather than update pool order.
2.- I already alter the poll enough to only include stuff I'm willing to work on and would fit in the current state of the game. I must let people decide with almost total freedom or else this won't be a proper /v/ made game.
3.- EXP is not really divided, just given to all party members equally. Also, inactive party members gain the same amount of EXP active ones do, so it's not a problem. Starting levels are also adjusted to the player's level so there's almost no problems with level balancing.
1.- Well, i congratulate you on making that choice, it's very interesting IMO to see that implementation rather than a difficulty based on proximity. Though let's see how are going to be the order of the levels when the first part is actually finished.
2.- You have a point, i only said that to finally get the stages done, but as you said, it wouldn't be /v/'s game without letting them decide what should be implemented.
3.- Well, thanks for clearing that out, it only means i should grind more.
I have a couple things to report and some suggestions.
1 - There's a bug in the shop you own before the 3k dosh upgrade(maybe it's there after the upgrade, I didn't checked) where when you press Z in a tileset near the counter, the worker girl will talk to you, even if she's not yet recruited.
2 - When you're asked to kill 10 slimes and report to get the Relic, you can complete the quest even if you didn't kill any slime at all. Just selecting the option that you confirm the task is done. Don't know if this is intentional or not.
BGM Suggestions:
For your room, I suggest Daibanchou's base music: http://www.youtube.com/watch?v=m9pHOhjuL40
For a battle bgm, I suggest Rance 02 remake battle music: http://www.youtube.com/watch?v=4Bd78RaoSQc
For a more serious boss, Digimon World 3 boss theme: http://www.youtube.com/watch?v=6Dclx_xEh-Y
New Character Suggestion: Zanma Gou, the weakest man in the world. You could make him start at level 1, and have 1 in all stats, however, if used in battle, he doubles the ammount of Dosh you receive. Some information about him, in case you didn't play Big Bang Age. http://alicesoft.wikia.com/wiki/Zanma_Gou
I hope you take these suggestions into consideration. Thanks in advance.
Thanks for all the bug reports and suggestions! I'll look into adding your suggestions as soon as possible due to how simple and easy to implement they are.
In Nero's game, after accepting the 3 potions from the guy in the house, the game's stuck in a infinite loop telling you to go to the castle. Ikazo keeps walking out of the door and the dialogue keeps popping up.
I wanted to ask Ithiro to send the game to me before he uploads a thread so I can fix everything, but he's not on right now. Next update I'll squash everything before dev uploads a thread.
You know.... Foolz doesn't archive /v/ anymore...
ReplyDeleteAnd chanarchive doesn't have the thread. Welp.
DeleteWhy not?
DeleteDo you recommend starting a new game or continuing with my save file? I have 11 hours and level 21.
ReplyDeleteWhy would you want to do that? Wait for your save to break or the game is finished.
Deleteway too late.
ReplyDeleteI blame Dilma.
DeleteYou still can't get off Mr. SS13's wild ride.
ReplyDeleteThere's no exit, and the guards ditch the "dead" sprite once you go to the other area and go back to the entrance.
Added a way now.
DeleteJust a heads up for the "freezing" problems on the other post. Apparently, playing the black jack game at Skeletown will make it happen permanently. At least, with me.
ReplyDeleteFuck this glitch... We must find and point out what is causing this shitty error. But we have almost no lcue. I checked the black jack event and it seems like all images are properly deleted there.
DeleteJust a comment
ReplyDeleteI find it funny that the generic loli is tecnically more powerful than kasahashi and has some support properties like leggy, it almost feels like leggy and kasahacshi are disposable (well, leggy can still be useful since she's full support).
Also i have three complains
1.- The levels are created depending on their implementation (the forest being the easiest one and SS13 being the hardest) instead on the proximity of the levels, (the forest being the easiest and (probably) the Tortanic being the hardest) it can bother some players who are familiar with the proximity progression of the game
2.- I know that /v/ decides what's going to be implemented on the pool, but i think that you (or /v/ if they agree on that) should give the implementation of the levels a higher priority rather than the extra stuff (more party members, aesthetics, a funny event, etc).
3.- Are you going to give more exp gain to the enemies since normally the players will have a lot of party members?
And finally, any idea of putting meme aleph (done intentionally) on the game?
I'll look into nerfing the loli one day.
Delete1.- We're making the levels' difficulty more logic oriented. So, The Zone is much more dangerous than a small forest near your home. An abandoned apprentice necromancer dungeon is gonna be easier than a sunken ship with newly created undead and powerful admins. This is all ideologically, of course, so its not completely perfect. I usually adjust the difficulty based on this rather than update pool order.
2.- I already alter the poll enough to only include stuff I'm willing to work on and would fit in the current state of the game. I must let people decide with almost total freedom or else this won't be a proper /v/ made game.
3.- EXP is not really divided, just given to all party members equally. Also, inactive party members gain the same amount of EXP active ones do, so it's not a problem. Starting levels are also adjusted to the player's level so there's almost no problems with level balancing.
She can be a mix between kasahashi and leggy.
Delete1.- Well, i congratulate you on making that choice, it's very interesting IMO to see that implementation rather than a difficulty based on proximity. Though let's see how are going to be the order of the levels when the first part is actually finished.
2.- You have a point, i only said that to finally get the stages done, but as you said, it wouldn't be /v/'s game without letting them decide what should be implemented.
3.- Well, thanks for clearing that out, it only means i should grind more.
There should be a MINDFUCK spell that makes any heal casted (both party and enemy) instead damage the intended heal target for 2 turns.
ReplyDeleteSounds a bit way too complex, but I'll look into it.
DeleteRay Sipe party member when
ReplyDeletehttps://www.youtube.com/watch?v=NSyIzGfTEBA
We'll see.
DeleteI think that he would fit as a NPC rather than a party member.
Delete>He speaks in nothing but the absolute nonsense found in his video descriptions
Deleteyes
http://76.74.238.49/mlgnames/index.php
ReplyDeleteIf you want to get some names for a MLG section
I have a couple things to report and some suggestions.
ReplyDelete1 - There's a bug in the shop you own before the 3k dosh upgrade(maybe it's there after the upgrade, I didn't checked) where when you press Z in a tileset near the counter, the worker girl will talk to you, even if she's not yet recruited.
2 - When you're asked to kill 10 slimes and report to get the Relic, you can complete the quest even if you didn't kill any slime at all. Just selecting the option that you confirm the task is done. Don't know if this is intentional or not.
BGM Suggestions:
For your room, I suggest Daibanchou's base music:
http://www.youtube.com/watch?v=m9pHOhjuL40
For a battle bgm, I suggest Rance 02 remake battle music:
http://www.youtube.com/watch?v=4Bd78RaoSQc
For a more serious boss, Digimon World 3 boss theme:
http://www.youtube.com/watch?v=6Dclx_xEh-Y
New Character Suggestion:
Zanma Gou, the weakest man in the world. You could make him start at level 1, and have 1 in all stats, however, if used in battle, he doubles the ammount of Dosh you receive.
Some information about him, in case you didn't play Big Bang Age.
http://alicesoft.wikia.com/wiki/Zanma_Gou
I hope you take these suggestions into consideration. Thanks in advance.
Thanks for all the bug reports and suggestions! I'll look into adding your suggestions as soon as possible due to how simple and easy to implement they are.
DeleteAs for the bug reports:
1-Fixed.
2-Yep, its intentional.
2shared link doesn't work. What in the fuck.
ReplyDeleteNevermind, looks like blocking the iLivid ad image makes it magically work.
DeleteIn Nero's game, after accepting the 3 potions from the guy in the house, the game's stuck in a infinite loop telling you to go to the castle. Ikazo keeps walking out of the door and the dialogue keeps popping up.
ReplyDeleteFucking hell.
DeleteI wanted to ask Ithiro to send the game to me before he uploads a thread so I can fix everything, but he's not on right now. Next update I'll squash everything before dev uploads a thread.
Just tell him "Thank you, humble sir." for now.