WE HAVE A WIKI TOO!


GO BE A GOOD PERSON AND START ADDING/EDITING PAGES! I CAN'T HANDLE WRITING AN ENTIRE WIKI WHILE WORKING ON THE GAME SO YOUR HELP IS NOT ONLY DESIRED BUT REQUIRED!

Thursday, August 30, 2012

This week1s thread! WOOO

https://boards.4chan.org/v/res/153106182
https://boards.4chan.org/v/res/153106182
https://boards.4chan.org/v/res/153106182

GET IN THERE!

Wednesday, August 29, 2012

http://boards.4chan.org/v/res/152985329

You should get in here. (Not the weekly thread.)

http://boards.4chan.org/v/res/152985329
http://boards.4chan.org/v/res/152985329
http://boards.4chan.org/v/res/152985329

This week's DEMO.

As I said before, now the people that visit the blog will have an early access to the game's weekly demos.

Check the download list to the left to get it.

But don't miss tomorrow's thread! Because I have something special prepared for you!

Tuesday, August 28, 2012

More monsters and finishing up lower burgs.

Today I drew 4 new monsters for the game, one of them an OC sprite for the Australia enemy, finally.

Almost finished with the lower burgs, after adding 4 new buildings, but I guess I'll have to leave the other parts of town for next week.

Monday, August 27, 2012

AHAHAHAHAHAHAHAHAHA BLACKJACK!!

I finally finished the Black Jack minigame in the skeleton town.

Jesus fucking christ finally. My son... It's... so... pretty...

Now, back to making the rest of the town!

That, after I play the mini game for at least 4 hours, because of testing! Of course! Not because I'm lazy and I fucking love Black Jack!

Saturday, August 25, 2012

Lower Burgs development!

I finished the Strip Jazz Night Gambling club, minus the Black Jack section, which I'll develop little by little from now, in a way I won't get extremely bored out of it, and started working on the outsides of the skeleton town.

It will be divided in 3 sections: Lower burgs, where the poor fellas hang out, which is full of bums and has random thief battle encounters, Upper burgs, with more or less rich folks and less thief random encounters, and the noble neighborhood, with only a few large houses and the castle.

Shit's gonna be extensive...

Friday, August 24, 2012

Black Jack coding: Not as easy as it sounds.

Jesus fucking christ, I knew a card game would take a hell of a lot of work and time to be done, but this shit excels all expectations! Not only did I have to draw 52 cards, but I'll have to set up 52 cards ID and draw them accordingly to their "place" in the table. And I have to do this 10 times, one for each of the "places" in the table.

But now that I have started it, I better finish, god have mercy upon me and all game makers...

At least you'll get a proper Black Jack game in the skeleton town, which would be shit if it didn't had AT LEAST ONE card game to play.

I CAN'T WAIT TO START WORKING ON THE SLOTS MACHINE.

Thursday, August 23, 2012

First Skeleton Bar things.

I made a new character sheet with skeletons edits, because you can't have a bar without bunny skeletons.

Also started working on the black jack minigame, in other words, I'm drawing cards and I'll soon start coding it.

Wednesday, August 22, 2012

What am I doing? A big thing: Skeleton Town.

So, sorry for the lack of updates, but that's because I'm working on something big right now: the skeleton town.

But what's so big about it? The map size? No!

Mafia, thugs, social segregation, political conflicts, eternal night, jazz, hard strip tease clubs, bums, casinos, bars...

And of course, spooky scary skeletons puns!

This will be the biggest and most packed town I have ever created in all vidya I ever made, and it's planned NOT to be the biggest of the game.

I'm putting a lot of heart into it, so expect a very nice update on next week's demo.

Stay classy gents, believe in me AND DON'T LET THE THREAD 404 NEXT TIME.

http://www.youtube.com/watch?v=qFqqtYHNchk
http://www.youtube.com/watch?v=osTu38yuuHo

Tuesday, August 21, 2012

Two new polls emerged!

Because the gods didn't want us to have a nice thread monday and saturday...

Help decide in which direction the game will go! Vote!

Monday, August 20, 2012

NEW AND REVIGORATED THREAD

http://boards.4chan.org/v/res/151909420
http://boards.4chan.org/v/res/151909420
http://boards.4chan.org/v/res/151909420
http://boards.4chan.org/v/res/151909420

Exclusive early Weekly post.

To make up for Saturday's disaster, here's today's demo early for the ones that follow the blog.

It's a much better version of Saturday's. And confirmed to support it's saved games.

Play it, discuss it, and create hype for this late afternoon!

Maybe from now on I'll give the weekly demo to the blog followers earlier.

Mirrion bug fixes

Thanks to bug reports and feedback, I fixed a million bugs with this version and you are going to have a much better experience with today's demo!

Stay tuned for this afternoon!

Sunday, August 19, 2012

Day/Night System finally fixed!

After 9999 hours in RPG Maker, I managed to fix (most of) the time system and properly tint the screen according to sun set/rise, day and night.

If you have a suggestion on how the RGB/255 screen tint effect should be, please let me know.

More and better icons!

Because testing time system gets old very fast.

I added a bunch of new icons to the game, including guns, spears, etc.

Fixing big small problems.

I'm using this little time I have before yesterday's real thread to fix as many issues with the Time system as I can. I just fucking hope everything WORKS.

Another nice change I made is that light sources will need things in order to keep lit, like lanterns using oil, torches using alcohol-dampered cloth, candles using wax, etc. This will surely add a lot to the game.

And to compliment the day/night system, I'll make the player capable of using his bed to sleep until day or night, to avoid having to force them to wait for an event to pop up or the shop to open.

Thread: Monday

Why? Janitors are gay, and I won't be able to properly manage threads this weekend.

Also, I discovered several bugs with the time system, so I'll fix them by them.

Monday will be the day, I promise you.

Friday, August 17, 2012

Mountain Boss Voice Acting!

Hoooly shit, the boss's VA is ready and already applied to the game!

Even if I do not manage to finish the dungeon annexed to the mountain until tomorrow, you're gonna have one heck of a MEATY update!

2 New Monsters and a dungeon!

Drew and added 2 new monsters to the game: zombies!

Also, finished 2 out of 4 floors of the attached to the mountain dungeon.

I really wish I could finish the top of the mountain location, but I guess the boss will do for now.

New Battle System

I implemented the new battle system, as decided by the poll.

Because of the tight choice, I decided to make it so that when you're choosing your actions, the battle will pause.

Thursday, August 16, 2012

WHY CAN'T I HOLD ALL THIS BATTLE QUOTES?

Added a lot of new battle quotes for all characters.
Started working on the restaurant, and in the two new locations in the mountain.
Plus some small improvements, like the ones in the GALO state.

Wednesday, August 15, 2012

Gameplay videos!

Oh shit son, someone made good gameplay videos of the game!

Ah! The happiness, I'll work twice as hard on the game now.

http://www.youtube.com/watch?v=3OfDEgSA6Ps
http://www.youtube.com/watch?v=zHmwyWTCYmk

A Handful of Updates!

You thought I was slacking? HUEHUEHUE GUESS AGAIN!

I've been working on a lot of VERY meaninful new things!

2 (actually 3) new bosses! One of them an OC draw for the first forest boss.

The new boss is gonna be the mountain's, and you can of course talk your way through if you BONE UP your pun skills. But the best thing about it it's that it's gonna be VOICE ACTED! (because it's external work, I can't guarantee it's gonna make it to this week's thread).

I am planning to make the party members more meaninful to outside-of-battle sections too, like CRAB NICHOLSON crabbercutting falling rocks to protect you.

And a very special secret new system I made, which you'll have to wait for the next thread to see.

Also, because of GABENscon thursday, I'll create the weekly thread SATURDAY.

Hopefully, this will most probably attract a wider audience to a game and give me a little more time to polish things up a bit more.

Monday, August 13, 2012

A new Charset!

Made a full character sheet, mostly edits, for the new thing in the game.

It features Dan-chan.

Friday, August 10, 2012

Another pool emerged!

Help decide which battle system will be used.

On tileset

Because of the split decision regarding tilesets on the pool, and considering how pretty much everyone wanted an OC tileset, I decided to make a portion of it and post it here so that you guys can them vote if I should keep making it and use it or not.

Thursday, August 09, 2012

Tuesday, August 07, 2012

Completed mountainside village.

Next up is it's attached dungeon.

I will have to work on the monsters too and hopefully the OC ones will be added in the next update.

Friday, August 03, 2012

A pool emerged!

Scrool down to fight it!

Thursday, August 02, 2012

This week's thread link

http://boards.4chan.org/v/res/149537936

Get in there fuckers, I've got a special mission for you today.

Wednesday, August 01, 2012

This week's thread.

As I said, I got a busy week, so I made no significant additions to the game.

Because of that, I won't be making another demo. But the thread will be made anyway.

Why? Because I've got a very special request to everyone interested in the game.