WE HAVE A WIKI TOO!


GO BE A GOOD PERSON AND START ADDING/EDITING PAGES! I CAN'T HANDLE WRITING AN ENTIRE WIKI WHILE WORKING ON THE GAME SO YOUR HELP IS NOT ONLY DESIRED BUT REQUIRED!

Thursday, September 27, 2012

THREAD.

https://boards.4chan.org/v/res/156509189
https://boards.4chan.org/v/res/156509189
https://boards.4chan.org/v/res/156509189

YOU ARE ALREADY THERE!

New Layout, new demo out... Simply marvelous!

Handling the demos got a tad more difficult after I decided to follow the new, much smaller format, so I wrote an easy step by step guide for you guys.

I changed the blog's layout a bit, to fit the all new "How to download and play" text to the right. The blog's archive is now located below the download's links's list to the left.

The background was also slightly changed, to show to everyone that THE WEEKLY THREADS WILL NOW BE MADE AT WEDNESDAY'S LATE AFTERNOON AS OPPOSED TO THURSDAY.

Also, the demo's already out to the blog goers, gr-gr-grab it while it's hot!

Important info regarding the next demos and this week's thread.

DON'T PANIC! I'VE GOT THE DEMO READY AND UPLOADING!

I'll be making some changes in the demo files. Now, they won't have the giant Audio/BGM folder anymore. This will reduce the size of the download file A FUCKING LOT. From now on, only the new songs added that week will be included in the demo download, so you'll have to merge last week's demo's Audio/BGM folder with the new one's. People that do not have the last week's demo will have to download the audio pack separately and then merge it with the current week's demo's.

Next, regarding this week's thread: My uni will have my ass on class until 9 fucking PM 4chan time every Thursday, so unfortunately I'll only be able to create and maintain that thread at that time.

This week's thread will be created on Thursday, at 9 pm 4chan time.

Starting from next week, the weekly threads will be on Wednesday instead of Thursday. Same time: late afternoon.

And I believe in you guys that believe in me!

Monday, September 24, 2012

2 new random events in Skeletown.

That's right! I'm back to working on the game myself!

And today, I made two very special encounters in Skeletown!

Keep an eye out for them in the next demo!

I also made some small additions to the mafia's dungeon, but I stil haven't finished it.

Thursday, September 20, 2012

No demo this week... Sorry ;_;

We had some pretty serious personal issues this week and we couldn't create enough content to have a demo ready today. I promise I'll bring a very substantial demo next week to cover all of this. We're really sorry. The other dev will post his apologies too soon.

Also, I deleted the H-scene post because everyone agreed it was terrible, I'll try to get a drawfag to work with us soon.

No demo, no need for a thread either.

;_;

Monday, September 17, 2012

Who's working on the game.

This week, I kept the other dev working on the game because he still had to finish a lot of sections he made last week and a couple more things he wanted to add.

Also, I would like to announce that my uni is coming back from a strike, and my classes will soon start again. This doesn't mean I'll stop working on the game, but expect updates with less content from now on or ones made by the other dev.

Thanks for still caring, and we'll do this!

Sunday, September 09, 2012

Vacation Week. (Please read the entire post before killing me)

So, I decided to take this week off. I won't produce any direct content for the game, I'll only work on the art and manage the volunteer's team.

Why? Because I'm pretty tired, so I need a time out of the game developing. Also, I have no inspiration to work on it right now. And another busy week awaits me.

So what now? Don't worry, my dear players, because I left someone in charge of the game for this week in my place: An English major who will polish up the dialogue a lot and create some more OC parts for you guys to play. You won't be left empty handed! You though I would go Notch? Fuck you! I love you guys!

So, don't panic, and don't give up on me or the game. And I know you guys will like what this anon has in mind. Have a short introduction written by him:

"Hey there! I'm Icarus, the new developer for /v/irgin Quest. Some of you may already know me as the leader of the glorious Purple Republic. My primary role is updating old text and writing entirely new dialogue for the game, but I am also contributing my own ideas to the game (which means, yes, there will be PR references). I'll be taking over development during this vacation week, but you'll also see me pitching in behind-the-scenes beyond that. This also means I'll be personally taking suggestions for scenes to be put into the game and actively working on them. Now I have no idea what else to put here."

I'll just go in this small "vacations" when I really think I need them. Better than forcing myself to do it and making shit or filler content, like I said before. But  I'll never leave the game stagnated.

See you all soon.

Monday, September 03, 2012

A change of direction.

Sorry for the lack of updates. But my bedroom has been invaded by a horde of dreadfully attractive girls this weekend, so I could not recover all my spaghetti in time to work on the game until now.

I was planning on finishing Skeleton Town first before making new places, but I am really NOT inspired enough to do so. So I decided that instead of forcing myself to finish things, which could result in worse, uninspired and rushed sections, I'll just do what I feel I can do with the same "quality" as the first sections of the game.

I won't allow the game to turn into a collection of unfinished events, but I just can't make a section as extensive and deep as the Skeleton town turn into a shadow of it's original concept, slowing down development in general with the forced labor.

I know this mentality may not be the greatest for game making in general, but it'll work the best with this particular project.

So, what will I do from now on while I muster up enough inspiration to finish the SkeleTown?

The /v/ mansion. But not the happy and funny place you imagine in the threads. Something much worse.

I've been really into horror games these days, and the new lighting system holds a lot of possibilities, specially for this section. Plus, I've been having ideas for it like crazy for a good amount of days now. I can't wait any longer to start working on it.

Hopefully, not only will this new mentality speed things up a lot and save precious patience and dedication, but will make for better locations and events, made from the beggining to the end with love and inspiration.

TL;DR: SKELTOWN POSTPONED, 2SPOOKY /V/ MANSION INCOMING.