I, the master of delays, have come here today to, once again, offer you my blessing.
Achivements and merging are taking way more time than I expected, and considering how stuff can break easily, I'd rather publish everything tomorrow.
Don't worry, as th changelog is fucking huge and there's a lot of neat stuff being added.
Sorry. Again.
mind posting the changelog now so we know what we're getting?
ReplyDeleteSorry for the delay, here it is.
DeleteCHANGELOG(for now):
-Added Achivements(64!) to the game!
-Added an Encyclopedia which records all the Enemies, Items and Skills you've got.
-Watch event very slightly changed, check it out.
-Added shortcut keys for the game for the Watch, Encyclopedia, Light Sources, Achivements and the Fame Meter.
-Basic items such as the Watch, Cellphone, MP3, Fame-O-Meter, Guinness Book of Achivements and Adventure Log, which can all be sold, can now be bought back in some shops.
-Ability to Scan enemies added! But only Narumi learns skills that reveal their info without trying each kind of attack out.
-All robot characters now have weakness to Lightning and Fire and are strong against Ice and the Feeling status effect.
-New option added to the Bugfixing dude that makes characters re-learn all skills properly.
-GALO SENGEN effects buffed.
-Kasahashi now has a 20% discount on MP cost for his spells.
-Fixed many bugs on the /tg/ section.
-Enhanced the way the game calculates damage based on weaknesses and resistances.
-Small fix on the Xeno Slimes in the SS13.
-Fixed Barkley's Jump skills dealing no damage.
-Improved the SS13 DRASTICALLY by moving a dog, and other small changes.
-Dragon Blade is now worth 0 Dosh. You can't farm infinite gold with them anymore.
-You can now actually select DonDonPachi's music as your battle theme after you defeat SS13's boss.