You all already missed.
http://archive.foolz.us/v/thread/163625047
The demo's in there.
I'll work twice as hard in the game now. Broken hearts are one hell of a drug.
Cheers.
WE HAVE A WIKI TOO!
WE HAVE A WIKI TOO!
http://virginquest.wikia.com/wiki/Main_Page
http://virginquest.wikia.com/wiki/Main_Page
Thursday, November 22, 2012
Monday, November 19, 2012
What's going on this week.
Icarus, the other dev, who made the mafia dungeon and polished the dialogue some time ago is working on the game this week. And he'll also manage the thread.
So no worries, everything's under control. I'm working on creating resources for future updates and researching while he develops the game, so yeah, double team.
So no worries, everything's under control. I'm working on creating resources for future updates and researching while he develops the game, so yeah, double team.
Thursday, November 15, 2012
Wednesday, November 14, 2012
Monday, November 12, 2012
A buncha new changes! And an announcement.
I'll have some time off university so I'll have much more time to work on the game for about 3 weeks! Feel happy!
>Fixed a small character missing error in the font that appeared in the equip menu.
>Fixed bug in the basement's computer where if you create a feel thread without a Bump, you wouldn't receive a Bump item.
>Also fixed the event when the player interacts with it from the wrong direction.
>Made some of the game's weapons two handed and added a new type of weapon: 2 handed swords. Also rebalanced them all.
>Weapons are now separated in more specific types other than wrist, pole, handle, american and magical.
>Created and modified a bunch of icons for the weapons.
>Rewrote the books in the house for them to properly describe the changes in the system.
>Made the new weapon's damage type have an effect on enemies.
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