Me and the other dev fixed a LOT of bugs today.
Most significantly the PR quests bug and the long fucked up equipment slots finally work.
WE HAVE A WIKI TOO!
WE HAVE A WIKI TOO!
http://virginquest.wikia.com/wiki/Main_Page
http://virginquest.wikia.com/wiki/Main_Page
Thursday, November 29, 2012
Polishing up PR town.
Finally added all those interactable you guys love so much to the town, made two shops in it and made one of the quests better.
Also, finally fixed the heavy shields' names and descriptions.
Also, finally fixed the heavy shields' names and descriptions.
Wednesday, November 28, 2012
WE STEAM GROUP NOW.
steamcommunity.com/groups/virginquest
GET HONKED WHEN THE THREAD IS CREATED!
GET IN THERE.
Tuesday, November 27, 2012
Boatpimp shop completed!
Now you have everything you need to access the sunken ship dungeon!
Now, off to make the main quest in which you'll access it.
One of the Relics of Value will finally be obtainable tomorrow!
Now, off to make the main quest in which you'll access it.
One of the Relics of Value will finally be obtainable tomorrow!
Sunday, November 25, 2012
*Completely* finished The Potion.
Yes, that one.
I'm 100% sure there'll be bugs and other dialogue changes I missed, so you'd all be darlings if you reported them in the next thread.
Also, polishing the PR town and creating the new events that'll make the main quest finishable.
I'm 100% sure there'll be bugs and other dialogue changes I missed, so you'd all be darlings if you reported them in the next thread.
Also, polishing the PR town and creating the new events that'll make the main quest finishable.
Thursday, November 22, 2012
Hey hey hey, the game's thread!
You all already missed.
http://archive.foolz.us/v/thread/163625047
The demo's in there.
I'll work twice as hard in the game now. Broken hearts are one hell of a drug.
Cheers.
http://archive.foolz.us/v/thread/163625047
The demo's in there.
I'll work twice as hard in the game now. Broken hearts are one hell of a drug.
Cheers.
Monday, November 19, 2012
What's going on this week.
Icarus, the other dev, who made the mafia dungeon and polished the dialogue some time ago is working on the game this week. And he'll also manage the thread.
So no worries, everything's under control. I'm working on creating resources for future updates and researching while he develops the game, so yeah, double team.
So no worries, everything's under control. I'm working on creating resources for future updates and researching while he develops the game, so yeah, double team.
Thursday, November 15, 2012
Wednesday, November 14, 2012
Monday, November 12, 2012
A buncha new changes! And an announcement.
I'll have some time off university so I'll have much more time to work on the game for about 3 weeks! Feel happy!
>Fixed a small character missing error in the font that appeared in the equip menu.
>Fixed bug in the basement's computer where if you create a feel thread without a Bump, you wouldn't receive a Bump item.
>Also fixed the event when the player interacts with it from the wrong direction.
>Made some of the game's weapons two handed and added a new type of weapon: 2 handed swords. Also rebalanced them all.
>Weapons are now separated in more specific types other than wrist, pole, handle, american and magical.
>Created and modified a bunch of icons for the weapons.
>Rewrote the books in the house for them to properly describe the changes in the system.
>Made the new weapon's damage type have an effect on enemies.
Thursday, November 08, 2012
Thank you for believing in me.
http://boards.4chan.org/v/res/161714805
http://boards.4chan.org/v/res/161714805
http://boards.4chan.org/v/res/161714805
http://boards.4chan.org/v/res/161714805
http://boards.4chan.org/v/res/161714805
http://boards.4chan.org/v/res/161714805
http://boards.4chan.org/v/res/161714805
Wednesday, November 07, 2012
Thread will be tomorrow... Sorry.
I'm already too late to create a thread. And I won't be able to deliver today. I am truly sorry.
I'll have to start a thread and upload the demo tomorrow.
Sorry for everyone that still believed and supported this project and after two weeks of waiting got disjointed and forced to wait yet another day to see the new changes.
I've got myself two very busy weeks. Uni's finals, projects to finish and all that. I didn't get enough time to work on the game. But it's still my fault, and I'm very sorry.
If I don't deliver the demo tomorrow, you can mark this project, and myself, as dead.
But I'll work hard tonight and tomorrow to create lots of new content and make up for all this shit. So be prepared!
I'll have to start a thread and upload the demo tomorrow.
Sorry for everyone that still believed and supported this project and after two weeks of waiting got disjointed and forced to wait yet another day to see the new changes.
I've got myself two very busy weeks. Uni's finals, projects to finish and all that. I didn't get enough time to work on the game. But it's still my fault, and I'm very sorry.
If I don't deliver the demo tomorrow, you can mark this project, and myself, as dead.
But I'll work hard tonight and tomorrow to create lots of new content and make up for all this shit. So be prepared!
Sunday, November 04, 2012
I just need to let you guys know I made these skills.
Warcry and Battlechant.
Pretty basic all-target strenght buff/debuff techniques.
But guess where their SFX came from.
Pretty basic all-target strenght buff/debuff techniques.
But guess where their SFX came from.
Saturday, November 03, 2012
New HUD and Icons!
So, taking a break from making skills and equipments, I decided to try to make the game's HUD look closer to 4chan's. And I think I did it!
Also, created icons for the Old and Ancient Spice items.
Also, created icons for the Old and Ancient Spice items.
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